Understanding Input/Output (I/O) in Embedded Rust
Understanding Input/Output (I/O) in Embedded Rust
The chapter on Input/Output (I/O) in the Embedded Rust Book focuses on how to interact with hardware through reading from and writing to devices. This is essential for building embedded systems that can communicate with the outside world.
Key Concepts
What is I/O in Embedded Systems?
- I/O refers to the methods used to receive data from and send data to external devices.
- Examples of I/O devices include sensors, displays, and communication modules.
Types of I/O
- Blocking I/O: The program waits (blocks) until the I/O operation completes.
- Non-blocking I/O: The program can continue executing while the I/O operation is in progress.
The embedded-hal
Trait
- The
embedded-hal
(Hardware Abstraction Layer) is a set of traits that provide a standard interface for various hardware components. - It allows developers to write code that can run on different hardware platforms without modification.
Implementing I/O
- The book emphasizes using traits to define the desired behavior of I/O devices.
- Implementing these traits allows for different hardware to be used interchangeably.
Examples
Reading from a Sensor
let mut sensor = Sensor::new();
let data = sensor.read().unwrap(); // Blocking read
- Here,
Sensor
is a struct that represents a sensor. - The
read
method retrieves data from the sensor, blocking until data is available.
Writing to a Display
let mut display = Display::new();
display.write("Hello, World!").unwrap(); // Blocking write
- In this example, the
write
function sends a string to be displayed on the screen.
Conclusion
- Understanding I/O is crucial for developing embedded applications.
- Utilizing the
embedded-hal
traits enables code reusability and flexibility across different hardware. - Both blocking and non-blocking methods can be employed for I/O operations, depending on the application's needs.
This foundational knowledge of I/O is vital for anyone looking to develop with Embedded Rust, as it forms the basis for interacting with hardware components effectively.